Sometimes when I use curves/surfaces to trim/split surfaces the trimmed surface has a broken edge. Does this result from the input cutting tool having a build error or because the surface that is getting split has an error in it?
When the merge edge tool cannot repair the broken edge is there a useful way to rebuild the edge without rebuilding everything from scratch?
Hello- the object is made up if multiple faces - the edges start and stop at each face. But… I’d say you need to make that fillet differently. I’d break that area up more like this
Hi Justin - I was wondering if these flatish surfaces are meant to be flat (they are not) - if so, I would create one single trimmed plane there - a lot of this would be easier.
That would definitely be better, I did need surface 3 to have Z geometry though. I was able to seal everything up in the end.
Regarding your first comment about tangent continuity; do you mean the splitting curve/surface breaks tangency with the surface being cut and that creates broken split edges?