If I have a mesh that has vertices disconnected and apart by tiny tiny distance, that I want to weld.
More simply: vertices in those cases are not coincident.
These methods wont help:
Is there any approach in rhino-common that could help merge vertices by some distance?
In rhino I was using macro:
__AlignMeshVertices _SelectNakedEdges _All _Pause 0.1 Enter
What would be a translation to C# ? Is AlignMeshVertices exposed to SDK?
This mesh was created from bunch of polylines, and I think a floating point error produced a tiny tiny gap.