Weaving Texture/Tween Curves

Hi everyone,
I’m trying to create closed curves on this surface, between two boundary curves. After that, I want to offset the curves and loft them to create a wave-like structure. Maybe there’s another way to do this, but unfortunately, I’m already stuck on creating the curves. Can anyone help me out?
weave_texture_sole.gh (1.5 MB)


Hello
as it is a surface it is better you use UV

For the groove using the surface parametrization seems also better.

you could use my tools in Nautilus plugin to do the tweening. To my understanding Tween in Pufferfish and Tweening doesn’t take into account Surface/mesh …

I have also a tool that makes grooves BUT it needs a quad mesh with quads well oriented
weave_texture_sole.gh (1019.4 KB)

1 Like

Perfect. Thanks, Laurent. I will test it.

For the record here some outputs of Groove tool, In order to be more useful I must add to Nautilus a tool to orient the quad faces with curves or angles

Hi again! I’m trying to somehow integrate a curve attractor into the script. I want the surface to stay flat, and the waves to slowly morph out from it. Would that be possible – and how could I do that?
Thanks in advance!
weave_texture_sole.gh (552.7 KB)