Hi Steve - Sweep1 attempts to smooth the flow of the surface - use Global shape blending here in the sweep controls, or ChangeDegree of what you have to 1 in U, or just Loft rather than Sweep1.
are you using any special rendermesh-settings ?
_extractRenderMesh (not sure if available in V5)
inspect the mesh.
as the controlpoints look fine - my guess the dodgy thing is a render-mesh-artefact
?
Hi Tom - the points are fine, but they do not make the same thing as say a loft - Sweep1 attempts to keep the direction ‘flowing’ without the global shape blending, which is usually not desirable, with more than two shapes.