Just to elaborate on this issue a little - perhaps at the risk of sounding like a broken-record to some people. We do not currently have plans for a C/C++ SDK for Rhino for Mac. That said, it is possible and supported to wrap native C/C++ libraries in .NET code that can be called using RhinoCommon. This is the route we are recommending to plugin developers with C/C++ libraries as the best way forward - on both platforms.
For those interested, check out the following guides:
None so far that I know of.
Most Mac Rhino users are using the Mac version of the Maxwell renderer.
I have no personal experience with Maxwell, but most users seem happy with it.
hi John, I did contact them and just got this reply , not really an enlightening or helpful answer, lol
Hello Miles,
We are sorry to report, but V-Ray for Rhino is only avilable for Windows.
We refrain from giving any information about future products or releases before an official announcement is made.
Please regularly check our web site for any updates or news on the subject.
If you need any further assistance, please reply to this email.
At this point I can only state there will not be a MacOS version as part of the upcoming V-Ray 3.6 for Rhino release.
It is still on our roadmap but currently not with the highest priority.
I have been using ‘owlet 3d renderer’ https://boxshot.com It’s workflow is similar to Keyshot but at a fraction of the cost. It certainly nowhere as full featured as most pro rendering apps but it is worth a try.
That’s wthat they replied to my question about Rhino Mac V-Ray:
"It’s Georgi from Chaos Group here. Thank you for your interest in V-Ray. Sadly, there is no official information about when V-Ray for Rhino will be available for Mac. Please make sure to check our site regularly. "