Hi,
if I render a Visualarq wall or object with the interactive render then the UV is not correct but in normal rendering everything is fine. It seems to be a bug. Any change in UV affects only the normal renderer but not the interactive one.
I noticed that with Version 2.13.0.17119 changing the VisualARQ objects’ Texture Mapping UVW offset, repeat and rotation does not have any effect of their texture appearance (both in Rendered and Raytraced view and V-Ray). Is there any particular reason for this? In Version 2.12.6 it is working fine.
Here is a screenshot with Rendered view (Version 2.13.0.17119), VisualARQ slab on the left, Rhino box on the right, both geometries have Box mapping and the same UVW repeat and UVW rotation values: