Hi, I’m tring to mae a voronoi on a polysurface generated by revolving an arc in such a vay that I can 3d print the nodes and use straight rods as connections, I would like to achieve something like this:
the code is a total mess becose I tried in 4 differet ways and none has worked, so maybe it’s my whole though prcess that is too convoluted at this point…
thanks for any help! VORONOI_revolve.gh (92.7 KB)
I miss all your plugins, your definition is all orange for me … also is pretty hard to dive in such a big definition.
… ehm… probably same can be said by others about this:
(… and for myself in a couple of days… thanks to my extrememely volatile memory)
Using SubDs for this kind of stuff feels like cheating.
well…
For McNeel guys:
Ngons are totally hell to create, I’ve made a c# script that create a simple planar polygon and use .Ngons.AddPlanarNgons because I wasn’t able otherwise.
SubD vertex type/TAG doesn’t work well, but transforming the subd fix it: