Very bad issue with meshes and rendering

Hello everybody.
Its my first post here and i want to share with you a very uncomfortable problem.
I am on the final countdown for rendering a competition. Everything is modeled, but i as you can see on the images below, the meshes i created are completly out of order; the surfaces are out of the edges. I thought it was just a problem with my graphic card, so i disabled the flat shading in the shaded display mode and continued working.
It blowed to my eyes when i made a rendering, first with Maxwell, and second with the toucan renderer…
The wooden panels are not as i wished. Accurately, there’s is a default onto the geometry, the wooden panels has becomed irregular and wicked.
How can i fix it?
Thanks.


Is your model very far from the origin? That could be the cause for jagged or irregular meshes. If you move it closer to the origin, does it get better?

–Mitch

Yes it was that!
Thanks you very much Mitch :smile: