Hi, I’m using Rhino for Mac and I’m having trouble with one of my renders and need some help fixing it, I’ve tried all I know (which isn’t much) and can’t seem to find a solution.
Basically when I render my product, the image becomes distorted. The product is a display cabinet, as you can see by the attached images the inside of the cabinet looks completely different when rendered - making the cabinet appear not as deep as it actually is and distorting some of the elements inside the unit.
Never had this issue before, please help me find out how to get it to look like it does before the render!
For glass material to work as expected you need to ensure glass materials have actually two sides with thickness and that the outsides of those parts have their normals pointing outwards.
For your glass doors with rounded corners you probably can first trim them with curves, followed by maybe a loft or blend to get the caping surfaces.
I’ve ended up teaching myself Rhino by just playing around with it so that might be why its not drawn massively well. Is there anything you could recommend to improve my drawing skills for making something like the cabinet you’ve seen above?
For the glass doors I recommend you make proper closed surfaces / extrusions out of them. Say on the left most door select the glass pane (it is a group), use _Ungroup, then leave one of the big surfaces, delete the rest of the door. Extrude the one surface to the thickness you require for the door. Same for all other glass panes.
I’ll poke @pascal and @BrianJ so they can take over. I don’t know much about V5, especially not on the Mac :).
I’ll move this topic to correct category while I’m at it.
Hello - as Nathan points out, if you are using glass materials with index of refraction, then a sheet of glass must have two surfaces with the thickness of the glass in between. If there is no ‘exit’ surface for the ray in the raytracing, then the glass will render as solid - as if your cabinet interior were cast in solid glass. Fully modeling both sides of the glass pane is the most realistic way to go, but for single surface glass, you can make a special ‘thin’ glass material with index of refraction (i.o.r) set to 1. (i.e. about the same as air).
Be sure to understand how transparent materials with an IOR > 1.0 work, though. That will keep you away from surprises with such materials on single-surface objects