VA Wall drawing system is just not good enough

I understand that I may be spoiled by the Revit wall drawing system, which is just very intuitive when drawing typical walls, but the way VisualARQ walls interact with each other is just not good enough… I’m writing here about drawing rectangles. There’s a lot to write about what happens in these videos, maybe I’ll try to describe in detail all the strange things that happen when moving walls, but for now I just wanted to point out that unfortunately, drawing in VisualARQ is frustrating.
And again, these are just rectangles or right angle intersections.

To put it short, wall intersections are just very unpredictable and weird things happen all the time, also in cases where we edit walls in one place it can affect the connection of other walls in another place.

I especially don’t like what happens when I draw, for example, a layer of insulation parallel to brick walls. Sticking an insulation layer affects the connections between the brick walls. Drawing layers separately is often more practical than creating multi-layer walls.

I don’t know about other users, but for me, quick drawing of walls is an element of both normal work and quick sketch of rooms. That’s why I put a well-functioning wall drawing system much higher than other functionalities.

I don’t expect to be able to effectively create large and complex projects using VisualARQ anytime soon, but it would be nice to be able to quickly sketch an apartment without struggling with wall joints.

Another aspect of drawing walls that I think is impossible to achieve, and which fits perfectly with walls, is the ability to prepare macro-buttons with selected options just like in any other Rhino command. This way we could have a very fast Alias system either with predefined different wall types or e.g. Wall alignment modes.

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Hi @Czaja

Wall intersections are unpredictable when you draw them parallel like in your video. Because each wall tries to solve their intersection with each other along their path, and cause some boolean issues. If you are aware of this “limitation” you will avoid some headaches.
It would be great to place two walls paralel like in your case, but until this doesn’t work properly, I’d avoid doing that.

Yes, that would be great too. I add your vote for this request.

In the video you can observe that the inner wall, depending on whether it was created as center aligned or left aligned, behaves differently when it is “wrapped” with a layer of another wall around it. Maybe it can help somebody in this fight.

For fun, I could maybe avoid such things, but when trying to use VisualARQ seriously or comerrcialy, I can’t.

I understand that you have a lot of things to solve, I’m writing about it to express what pains me the most and maybe… hopefully… have some small influence on the priorities.

Anyway, just wanted to bring this topic to the forum, I bet there are other users that can write something about it too.

We truly appreciate your comments, and they definitely influence our priorities

We plan to add a sort of “interference” groups in VisualARQ 4 (related to the Phases of Construction feature). In your example, these intersection problems could be solved by assigning the internal and the exterior walls to different interference groups, so they won’t intersect each other and produce these ugly joints.