I’ve pretty much given up on useing V8 for aything to do with UVs or textures for now. It obviously need lots of tuning up.
I foolishly thought I’d see if things had improved with the latest Release candidate, but no joy.
In the attached is a simple mesh, with no UV unwrapping seams.
If unwrapped in V7 it behaves fine.
If unwrapped in V8, the UV Editor shows things correctly, but the texture is all over the place.
The workaround appears to be to give the mesh a primitive mapping method like Box first and then perform the custom Unwrap on it. This works here with this model but it definitely looks like a bug to me too and will need fixing.