after while, I again, accidentally, bump into an interesting phenomena, which I couldn’t experience on windows before. I am working on a larger model in mm template (many buildings on site), we just keep everything in mm in our office. Comparing V6 with V5 on mac, this model is about 10 times slower in default shaded display mode. I tried to scale down the whole model to meters and mult. by 0.001 and the whole model gain much moooore speed, panning and fps is now the same as in V5. I believe this is not a case of ‘far from origin issue’ since both models (mm and m) has similar distance from origin. Could there be something about the units, size of the model that significantly slows down the model? And, moreover, is this solvable? So that I can stick to mm?
Yet, it is true It was my own model I was working on recently. You can check and see. It was actually a subject of my first comment.
Just open a file and run testmaxspeed command, then go to units, change to meters, let it sale by 0.001, zoom to all and run the testmaxspeed command again. I am seeing roughly 10 times better performance. Any idea why?
Any time TestMaxSpeed yields ~60fps, it is most likely because Vertical Retrace/Sync is ON…and you will never get any higher frame rates. On Windows, you can use -TestMaxSpeed and turn OFF VSync in the command line…but this does not work on the Mac.
So, trying to see if something increases fps if/when your first results are 60fps is futile effort…until you turn off the Vsync.
Well, my first result was 6 FPS, which improved to 50 after scaling down the model (from mm to m). That is what seems weird to me, why there is such a difference in performance.