V6 Goal: Make2d overhaul

Hi @GregArden, all,

I wanted to share what we need from an overhauled make2D engine.

  • We want Make2D to work as an output of views and/or layout when we export to thinks like AI or PDF. in other words, I don’t what to see curves trhown all over my 3D viewport laying on teh ground. I want to use the Make2D engine to create 2D artwork out of rhino, where I need it.

  • We want to have linework + fills. So each 3D patch should also output a closed 2D shape with a fill. Not just disconnected lines. I want to have two layers:

  • one with the current single lines

  • one with just fills for each patch

here’s an example of what I mean by filled closed shapes…

starting with this file… also attached here as .3dm make2D_as_close_curves_gf_141201.3dm (1.9 MB)

I want to output an .ai file that has all these closed shapes:

and if I were to move the shapes apart it would look like this…

I collored those fills manually, but I really want rhino to:

A. minimally look at the average RGB of each patch on its current viewmode and give that as an RGB value for each fill.
B. ideally create a gradient fill closely matching the 3D shading.

here’s the .ai file for your entertainment… (oh crap, discourse will not let me upload .ai files: )

so here they are zipped: make2D_illustrator_files_gf_141202.zip (36.5 KB)

if you have any questions please let me know. I’ll be happy to elaborate, or do a live screenshare session to discuss further. This is important for us, and I’m sure you have teh talent, drive and patience to make it all work :smile:

Thanks,

Gustavo

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