First of all, let me start by saying that Default mapping of textures should be done per material and not per object. In this way you can edit a material one single time and that texture gets applied to all selected objects.
Edit: actually if Rhino did not freeze for 5 seconds doing this, it would be fine to have it as currently is, a mapping for each objects, but still, it would be nice to have a way of grouping objects to apply a single mapping to all of them.
Currently, if you have 10k objects, and you want them all to be box mapped, Rhino algorithm has to cycle through each of these objects and apply the box mapping. Change one single value and the loop repeats.
The Texture Mapping menu does not help at all, as entering a single digit will force the entire mapping to recalculate in all your objects.
Instead of being able to ‘lock’ the solver and make changes both in x, y and z, you make one change and it recalcualtes, and then once that calculation is done you can change a second value.
But even worst, if you want to input a 2 or even 3 digit value, say 35.
The moment you enter 3, it starts calculating! and then you have to wait for it and input 5 for it to be 35!
Who codes this stuff man? Bet Chat GPT can do a better job.
Also, why is it so hard for rhino to edit mapping?
Other software can do it on thousands of objects literally live. While my Rhino freezes for 5 or more seconds.


