After watching of all available tutorials on uv mapping in Rhino, I have decided to start making proper UV texture maps on my models. It looked simple enough, but I Instantly ran into some problems.
Here I have a simple open surface created by revolving a curve as seen below:
I’m trying to make a texture which has a checkered texture similar to default rhino texture offered in uv edit tab. I’m trying to get the seamless checker effect. But when I unwrap the texture (along an only available seam which is identical to the curve that I used to revolve the open surface) I get a really weird shape, which causes warped checkers as seen below:
Obviously, there are problems with density difference.
What is the right approach to get the seamless checker texture without the distortion?
Here is the project file:
rhino uv problem.3dm (287.5 KB)