Hi! I am trying to change the UV of a non-planar triangle. Not just switch them but move from which corners of the triangle they go from, to then be able to create a mesh the way I want it.
This is the current UV and the way I want it to be. I know the standard UV is made from the shortest paths, but the surface will be turned into a gridshell mesh and I need the mesh edges to meet at the top corner, not one of the bottom ones.
Any ideas on how I can solve this?