UV mapping meshes do not provide accurate mapping for curved faces

Is there any way to avoid this kind of bad mapping? I want a normal wall, but if the faces are not flat, I often receive such inaccurate results.

Hi @Abelyanhayk852 ,

I’m not understanding the issue fully. Can you post just that portion of the model as it’s own 3dm file please using the Export command?

Do you see the blue arrows? The line between the bricks must be straight, but it is curved.

Yes, I see the arrows but still can’t understand enough to offer help without a model. I can make some guesses though… you might need to customize the render mesh and unwrap again, add UV constraints in Rhino 8 or use another mapping method for the form.