UV mapping along a curved surface for Brick course

Hello, Does anyone have a good step by step tutorial to show me how to get a course of brick pavers to be mapped around a curved surface? attached below are images of what I’m talking about

2026 Channelside Walkway Model.3dm (19.0 MB)

One way to do it:

  • select and isolate part
  • open UVEditor
  • Draw a straight line in UV Editor
  • Use edge constraint
  • select the edges of one side of the part, then confirm (select edge on one end, then one on the other, double click any edge inbetween)
  • select line drawn earlier to constrain to, then confirm
  • select mesh in UV Editor and choose an Unwrap method
  • the mesh should now be constraint to the line and the texture should “flow” along the shape of the 3D object

You will now need to move the line in order to position the part on the texture.

Here’s a Sweep1 surface with the Refit rail option used. The material uses plain surface mapping, without fumbling with the UVs. Apart from scaling the texture map the material is using, you don’t have to do anything else. Of course this is not 100% realistic, because in reality, the pavers, rectangular and not flexible, will be “wedged” along.


Sweep1 and paving texture.3dm (2.3 MB)

@Bernd_Möller @Lagom These both work thank you so much!