Hello everyone.
I’ve noticed some UV bug when exporting hi-poly meshes (problem almost gone when exporting lo-poly meshes). For example, I created an object and convert it to hi-poly mesh. Then, I import exported object back into Rhino (or any other 3d software) and see some strange “stratched” verticles (hilighted lines) in the UV map.
Hi @k.lukyanov,
Are the UV’s correct if you save and load your model as 3dm instead of exporting + importing?
You used Unwrap to generate the UV’s right?
I would like to take a look at that model to see which part of the mesh those highlighted parts come from. Could you @k.lukyanov upload the file here?
I’ve logged this issue. It may be related to UVW map exporting to FBX.
This happens when texture coordinates are set on the mesh object using the custom object mapping. After applying texture this problem is visible already on the “Good” mesh object where the sphere bottom meets the box:
This becomes visible in UVEditor only after mesh is imported back to Rhino because at this point the custom object mapping needs to be re-created from the texture coordinates that are set on the mesh (texture coordinates are imported and exported but the custom mapping object is not).
before we create our custom UV mapping we need to setup custom Render Mesh Quality in the Preferences and after that we need to create or export mesh with the SAME SETTINGS as the Render Mesh Quality settings in the preferences. After that no UV problem will be appears. Mesh displayed in the UV map should be identical with the export mesh.
Hi @k.lukyanov, I’m replying to this rather old thread to inform you about the recent fixes in Rhino 7.
That’s correct. That is the best practice although we are trying to remove this limit.
As you also noticed the Unwrap command had problems uncoupling UV islands correctly - that has been addressed and Unwrap works more reliable in Rhino 7 SR3.
Handling of texture coordinates for OBJ and FBX export has been improved. But in many cases it requires the object to be re-unwrapped with the fixed Unwrap command.