Is there actually a way to extract the wireframe we have in the UV editor?
If no, can it be added as a new feature request for extracting UV?
you might use
_ExtractUVMesh to get the meshes as objects. If you just need the wireframe use either
_DupBoder on the result.
Hi Julien - do you mean the flattened mesh? You can Copy/Paste that to get the mesh object as a new object in the file - select the flattened meshes, CopytoClipboard, exit the UV editor and Paste… not sure if that is what you mean…
_ExtractUVMesh is what I was looking for!
Simply did not find it by myself in the doc…