When I go into the UV editor for a polysurface the unfolded render mesh doesnt show up on the rectangle i drag. I can drag a window and select the mesh faces and they highlight, but I really want to see them without selecting so I can, for instance, move individual faces around to align them with others. Any ideas? I’m confused because in all the videos/pics I’ve seen of the UVEditor process, the mesh shows up in black; very visible.
I should note that the meshes i want to see are very simple, as they’re for essentially planar surfaces, so each one has maybe 4-5 vertices
edit: added pics