Hi all,
is there a way to get the original mesh from the unwrapped one when editing UVs. I would like to add some command to mark texture coordinates but we would need to understand which one is the connected mesh.
Alberto
Hi all,
is there a way to get the original mesh from the unwrapped one when editing UVs. I would like to add some command to mark texture coordinates but we would need to understand which one is the connected mesh.
Alberto