Hi everyone, I need help. I’m building a winding cobblestone road, but how can I get the UVs to better follow the direction I want?
What does “smoothly” mean exactly? Maybe you have a sketch or reference photo showing how the paving of the two walkways should meet?
Then you need to model your walkway with such a curved transition between the straight parts.
Hi @土土1 ,
You can do this with custom texture mapping. Give the polysrf a denser render mesh and then Unwrap it in the texture mapping properties. Then edit that UV island in the UVeditor using point and edge straightening constraints.
Walkway_mapping.3dm (279.9 KB)





