Using the same mapping widget for multiple objects


Is there a way to assign multiple objects on the same mapping widget or same mapping channel so that when I scale the texture map using gumball, it’ll update the other objects as well? It’s hard to keep track of multiple mapping widgets since I want to apply different types of material to a lot of objects so I was wondering if there was a shortcut that I don’t know yet.

Hello - MatchMapping may help - it will assign a copy of the mapping widget.