Named Selections seems to be perfect for picking up brep/mesh edges for the unwrapping textures.
Right now, laboriously picking up edges of the complicated object to unwrap it, is stressful, one false move and you lost everything.
Also, new cool mesh commands like SelEdgeLoop are much better than Unwrap in-build chain selection.
Unfortunately, these don’t work together!
I would like to pick my unwrapping lines, save it, take a breath, guess-pick some more and save that selection. After that, use them inside Unwrap command. Maybe have two selection variants to check.
Named Selections is a very cool panel and please, let me use it whenever I need.
EDIT:
More about Named Selections.
Right now shift+LMB can select multiple Named Selections, but ctrl+LMB do not.
Since there is no sorting on the list whatsoever (can’t change anything in the list order), selecting multiple entities is very limited.
I can easily see a scenario where I have saved selection of a bunch of curves [A], and have multiple other saved selections with other curves [B], [C] and I would like to select [A;B], [A;C], etc.
Please enhance this panel a bit to unlock its potential.