URGENT: Orienting Meshes to Planes?


I’m having some trouble with a project I’m doing.
I’ve created some planes (in the form of rectangles) around a circle which I’ve rotated at varying degrees. In the tutorials I’ve found, I can only find a way to orient a single box to a plane which I then use the surface frames component to array the boxes on each rectangle. I will later create branched between faces to create a mesh.
What I want to do (as you can see in the second image) is link three different platonic solids onto planes and put them where the boxes currently are. Anyone know how to do that?

I would really appreciate some help!

Thank you in advance.


Just to add to this. I’ve tried directly replacing my platonic solid mesh for the box but it won’t work. Even some basic help would be much appreciated!

I am a little confused by how you’re explaining your problem. If you could explain it either in more detail, or post your GH script so I can follow your process I might be able to help you figure it out.