I am continuing through on a personal project trying to unfold meshes with texture from 3d to 2D inspired by Jarke J. van Wijk’s Unfolding the Earth: Myriahedral Projections
I have figured out all of the geometry processing stuff with help from this post and have moved on to trying to map the globe as a texture on a 3d polygonal mesh, which I am hoping to unfold.
As this a different sort of topic, I thought I might make a new post. I do not have too much experience with texture mapping and meshes but I can map and render it onto the spherical mesh using Human. The trouble comes when I begin to split and unroll the faces while preserving the texture (it does not work at all).
Does anyone have a good way to split and transform meshes while preserving texture? Or is there a better way to go about this? Any help would be greatly appreciated.