Uniformly wrap textures all round the surface

Hello everyone,

I’m currently facing a challenge in properly wrapping textures around a surface. I’m utilizing the Shapemap plugin, but I seem to be making a mistake somewhere and am having difficulty identifying it. I have attached both Rhino files for reference. Please take a look and let me know where I might be going wrong.

Any assistance or insights would be greatly appreciated. Thanks!

textures.3dm (404.4 KB)
textures.gh (83.2 KB)

Hello
I don’t see problem. Could you be a bit more clear on what you expect at the end ?
I see that

1 Like

Hi
I’m attempting to apply identical 3D textures across the surface.

By 3d texture you mean you wants some peak and not “flat” surface !
As you feed flat data you will just get flat data ! The tool has no intelligence yet. I will try to make you a demonstration. On how to apply something more complex. But if you want to use it one clue is to use the Normal outputs!
image

1 Like

Yes your right

Fast one with mesh. Must be possible with Surface but I have no time now


textures.gh (82.4 KB)

1 Like

Hi,
I appreciate your help, and I saw the file. I have a question about the error message indicating an “invalid mesh.” Can you provide some insights into why this issue is occurring?

Many points are projected at the border of the shape. So this lead surely to mesh with faces with no area.

It could be better if you make a bigger box, then you cut the pyramids.

In theory you could go to SubD, but for some reason there is not sharp corner everywhere.



textures.gh (90.9 KB)


Hi Laurent Delrieu ,I followed your steps, but I keep encountering issues with the “Move Geometry” command. Could you help check what might be causing this? Thank you very much!
test facade.3dm (1.7 MB)
test facade.gh (21.4 KB)

Hello
I am not an expert in Shape Map, but I can see many problems here.
For some reason I don’t know it seems to not work well with the main geometry.
With a half geometry it works better.
For Line0 i used on of the line of the geometry.
Line1 is not on XY plane so it generates some other problem. I kept it on its plane and add some ways to cope with its position.
It is also important to fed Triangle panel with a Surface.
I added here a plane on the good level.


test facade_LD.gh (26.1 KB)

You can have also very good result using this tool from @DanielPiker

The main trick is to make a surface from your shape. it is quite simple as you shape has planar parallel borders.
Here I put a more generic approach than could work with non planar borders (it was used for shoes).

With Daniel tool you choose the number of triangles here


test facade 2.gh (996.1 KB)

With some bump


test facade 3.gh (1002.6 KB)

2 Likes

thank you so muuuuuch! saved my life

1 Like

Hi Laurent ,I’m sorry to bother you again, but despite trying various methods, I still haven’t been able to achieve the desired result. Could you please take a look and advise on how to proceed? The specific requirements are as follows:


We would like to install ceramic tiles on the exterior walls of the building using a herringbone pattern. The arrangement of the tiles should transition gradually from a 45° angle to a vertical orientation (using a 45° layout on single-curved surfaces and a vertical layout on double-curved surfaces). Do you have any methods or techniques that could achieve such a layout?