Creating 3D texture based on Bitmap

In this video will introduce how to use ShapeMap to create 3D texture based on an bitmap,

@Mehraneftekari Just fyi, any question please reply here.


Texture2Mesh.gh (2.8 MB)

@jessesn Hi,
I was trying your new example with textures applied to my starting surface. As you can see from the screenshot, when the “RD” option is not connected, I can see the height of the object. However, if I connect it to “Image2mesh”, I can’t see the image on the target surface.



File:
ShapeMap_Esempi (1).gh (3.9 MB)

You need set a valid Doman value to Range,


Image2Mesh_Range.gh (2.4 MB)

BTW,you need to know how to set the Range, for current setting 2 to 5

  • The texture height within the range of 0 to 2 from the edge is 0.
  • The texture height in the range from 2 to 5 gradually increases from 0 to 5 (determined by the Height value).
  • For distances from the edge greater than 5, the texture height is equal to the Height value.

Thank you for the help, one last thing: in case I want to move the coordinates in x and y, is it possible to do it? Because, as you can see, the texture is not aligned with the axis of symmetry.

Sure, you can adjust it via Image Samper


I was trying to follow the example from the tutorial. I have a problem when I load my 3D file on subd as shown in the picture. How can I explode the shoe into various parts? The example model allows me to do this, but I can’t figure out how to do it with my subd model. In my 3D model, I simply applied a quad remesh with subd. Do I need to mark the sole line in some way?

Please give it a try with Split and EdgeLoop option ?