@jessesn Hi,
I was trying your new example with textures applied to my starting surface. As you can see from the screenshot, when the “RD” option is not connected, I can see the height of the object. However, if I connect it to “Image2mesh”, I can’t see the image on the target surface.
Thank you for the help, one last thing: in case I want to move the coordinates in x and y, is it possible to do it? Because, as you can see, the texture is not aligned with the axis of symmetry.
I was trying to follow the example from the tutorial. I have a problem when I load my 3D file on subd as shown in the picture. How can I explode the shoe into various parts? The example model allows me to do this, but I can’t figure out how to do it with my subd model. In my 3D model, I simply applied a quad remesh with subd. Do I need to mark the sole line in some way?