Creating 3D texture based on Bitmap

In this video will introduce how to use ShapeMap to create 3D texture based on an bitmap,

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@Mehraneftekari Just fyi, any question please reply here.


Texture2Mesh.gh (2.8 MB)

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@jessesn Hi,
I was trying your new example with textures applied to my starting surface. As you can see from the screenshot, when the “RD” option is not connected, I can see the height of the object. However, if I connect it to “Image2mesh”, I can’t see the image on the target surface.



File:
ShapeMap_Esempi (1).gh (3.9 MB)

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You need set a valid Doman value to Range,


Image2Mesh_Range.gh (2.4 MB)

BTW,you need to know how to set the Range, for current setting 2 to 5

  • The texture height within the range of 0 to 2 from the edge is 0.
  • The texture height in the range from 2 to 5 gradually increases from 0 to 5 (determined by the Height value).
  • For distances from the edge greater than 5, the texture height is equal to the Height value.
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Thank you for the help, one last thing: in case I want to move the coordinates in x and y, is it possible to do it? Because, as you can see, the texture is not aligned with the axis of symmetry.

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Sure, you can adjust it via Image Samper

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I was trying to follow the example from the tutorial. I have a problem when I load my 3D file on subd as shown in the picture. How can I explode the shoe into various parts? The example model allows me to do this, but I can’t figure out how to do it with my subd model. In my 3D model, I simply applied a quad remesh with subd. Do I need to mark the sole line in some way?

Please give it a try with Split and EdgeLoop option ?

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