Uniformly densify a mesh

Hi all,

For my ongoing finite elements simulation project, I’m trying to turn this polygonal surface in a mesh, but when I do so with _Mesh, it gives me this clean subdivision which is way too big for my need, and I cannot change it in the command parameters.

I have tried _SubDivide, but it only subdivides the existing mesh faces following the faces limits

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Is there a way to create an arbitrary dense triangular mesh on such surface that does not follow larger patters?

Thanks in advance

Mesh.3dm (61.0 KB)

Spoke too fast as, after some experimentation, I found the TriRemesh command in GH that does exactly what I am looking for

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