Irregular mesh subdivision

Hi everyone,

I’m trying to make an irregular mesh subdivision of a complex surface.
Searching to look like this rabbit :

But on this kind of surface and WITHOUT Weaverbird (never succeed the instalation)

I tried lunchbox panelization but they all regular, i want planar triangle but with irregular lenght

If you have a clue, your welcome, here the definition with internalized data… (13.3 KB)

Thanks a lot !

Triremesh with low iteration is not too regular

Or you can use this trick, has you have a surface, make a first mesh on this surface, use the uv coordinate to make a mesh on XY plane, suppress some points then Use Delaunay Mesh in XY plane and then go to 3D surface.
Here some variations (17.1 KB)

Or you can pouplate randomly your surface, I used a component from Nautilus that is far less regular than populate geometry from Grasshopper (15.7 KB) (16.5 KB)

Hi @laurent_delrieu,

Thanks for you answer ! This is exactly what I was looking for !

Have a good day !