Not exactly, so layer states force you to create new layers to manage visibility and I’m looking for a management into the same layer (or out of the layer hierarchy) I think this doesn’t exists and I don’t mean it to be crucial, but it could be a time saver.
I’ll bring up an example:
Imagine it all into the same layer. There are lots of bodies hidden and we do
_ShowSelected to light up some of them with a more or less complicated selection (lots of camera movements and adding/substracting selections). We light them up, edit or whatever we need to do with them and when we are done we light the rest of elements up again. Nothing is hidden now.
After a couple of steps we discover we have to recover the first lighted items to edit them again and we don’t want to do the tedious selection again, so the only way seem to be go back all the steps we need with Ctrl+Z until we have the visibility combination we needed, so we are missing the steps done after the
_Show. The other option is to do the tedious
_ShowSelect again (it’s tedious in this hypothetical case, not always).
It may seem a very theorical assumption, but I’ve found myself lots of times into this trouble even if I’m working with layers for a better modelling management (I do) so many times there are layers very populated and those things happen.
Thanks for your time and answer