I was trying to add a granite texture to the polysurface but it is not showing, I tried to turn the object to a mesh but it is still the same, what could have gone wrong?
Hi Hiu Lam -
A picture might not be telling us enough and it’d be better if you post a 3dm file.
That said, are the following plug-ins both enabled and loaded?

-wim
I am having the same problem, i have all the plugins turned on but for some reason “Renderer Development Kit UI” doesn’t even seem to exist in my plug in manager tab.. what do i do?
You can do a repair install. Go to Add or Remove Programs>Rhino>Modify>Repair
Where do i find the “add or remove programs” to start this process?
I typically search in the Windows start
Ah okay.. I am on a mac, any guidance?
Please Run SystemInfo in your Rhino command line and post the result. Thanks
Rhino 8 SR15 2025-1-13 (Rhino 8, 8.15.25013.13002, Git hash:master @ 424331904354085c3cb84eda50bc6e3d92d470f4)
License type: Educational, build 2025-01-13
License details: Cloud Zoo
Apple macOS Version 15.3.1 (Build 24D70) (Physical RAM: 8GB)
Mac Model Identifier: MacBookPro16,3
Language: en-US (MacOS default)
.NET 7.0.0
Metal GPU Family Apple 0
Metal GPU Family Common 3
Metal GPU Family Mac 2
Graphics processors
Intel Iris Plus Graphics 645 (1536 MB)
Color LCD (1440 x 900)
GPU Vendor: Intel
USB devices
Apple Inc.: Touch Bar Backlight
Apple Inc.: Touch Bar Display
Apple Inc.: Apple Internal Keyboard / Trackpad
Apple: Headset
Apple Inc.: Ambient Light Sensor
Apple Inc.: FaceTime HD Camera (Built-in)
Apple Inc.: Apple T2 Controller
Bluetooth devices
None
Third party kernel extensions
None
Third party plugins
/usr/lib/swift/libswiftCore.dylib
/usr/lib/swift/libswiftObjectiveC.dylib
/usr/lib/swift/libswiftCoreFoundation.dylib
/usr/lib/swift/libswiftDarwin.dylib
/usr/lib/swift/libswiftDispatch.dylib
/usr/lib/swift/libswiftIOKit.dylib
/usr/lib/swift/libswiftSystem.dylib
/usr/lib/swift/libswiftXPC.dylib
/usr/lib/swift/libswift_Builtin_float.dylib
/usr/lib/swift/libswift_Concurrency.dylib
/usr/lib/swift/libswift_StringProcessing.dylib
/usr/lib/swift/libswift_errno.dylib
/usr/lib/swift/libswift_math.dylib
/usr/lib/swift/libswift_signal.dylib
/usr/lib/swift/libswift_stdio.dylib
/usr/lib/swift/libswift_time.dylib
/usr/lib/swift/libswiftos.dylib
/usr/lib/swift/libswiftsys_time.dylib
/usr/lib/swift/libswiftunistd.dylib
/usr/lib/swift/libswiftDistributed.dylib
/usr/lib/swift/libswiftObservation.dylib
/usr/lib/swift/libswiftMetal.dylib
/usr/lib/swift/libswiftOSLog.dylib
/usr/lib/swift/libswiftQuartzCore.dylib
/usr/lib/swift/libswiftUniformTypeIdentifiers.dylib
/usr/lib/swift/libswiftsimd.dylib
/usr/lib/swift/libswiftRegexBuilder.dylib
/usr/lib/swift/libswift_RegexParser.dylib
/usr/lib/swift/libswiftCryptoTokenKit.dylib
/usr/lib/swift/libswiftAVFoundation.dylib
/usr/lib/swift/libswiftCoreAudio.dylib
/usr/lib/swift/libswiftCoreLocation.dylib
/usr/lib/swift/libswiftCoreMIDI.dylib
/usr/lib/swift/libswiftCoreMedia.dylib
/usr/lib/swift/libswiftCoreImage.dylib
/usr/lib/swift/libswiftAccelerate.dylib
/usr/lib/swift/libswiftMLCompute.dylib
/usr/lib/swift/libswiftSynchronization.dylib
/usr/lib/swift/libswiftCompression.dylib
/usr/lib/swift/libswiftFileProvider.dylib
/usr/lib/swift/libswiftCoreGraphics.dylib
/usr/lib/swift/libswiftFoundation.dylib
/usr/lib/swift/libswiftSwiftOnoneSupport.dylib
/usr/lib/usd/libusd_ms.dylib
/usr/lib/swift/libswiftIntents.dylib
/usr/lib/swift/libswiftSafariServices.dylib
/usr/lib/swift/libswiftSpatial.dylib
/usr/lib/swift/libswiftWebKit.dylib
/usr/lib/swift/libswiftAppleArchive.dylib
/usr/lib/swift/libswiftDataDetection.dylib
/usr/lib/swift/libswiftNaturalLanguage.dylib
/usr/lib/swift/libswiftDemangle.dylib
/usr/lib/swift/libswiftVideoToolbox.dylib
/usr/lib/swift/libswiftGameplayKit.dylib
/usr/lib/swift/libswiftSpriteKit.dylib
/usr/lib/swift/libswiftPassKit.dylib
/usr/lib/swift/libswiftGLKit.dylib
/usr/lib/swift/libswiftMetalKit.dylib
/usr/lib/swift/libswiftModelIO.dylib
/usr/lib/swift/libswiftSceneKit.dylib
/usr/lib/swift/libswiftMapKit.dylib
/usr/lib/log/liblog_network.dylib
Rhino plugins that do not ship with Rhino
Rhino plugins that ship with Rhino
/Applications/Rhino 8.app/Contents/Frameworks/RhMaterialEditor.framework “Renderer Development Kit” 8.15.25013.1002
/Applications/Rhino 8.app/Contents/Frameworks/RhCore.framework/Resources/ManagedPlugIns/Commands.rhp “Commands” 8.15.25013.13002
/Applications/Rhino 8.app/Contents/PlugIns/NamedSnapshots.rhp “Snapshots” 8.15.25013.1002
/Applications/Rhino 8.app/Contents/Frameworks/RhCore.framework/Resources/ManagedPlugIns/RDK_EtoUI.rhp “RDK_EtoUI” 8.15.25013.13002
/Applications/Rhino 8.app/Contents/Frameworks/RhCore.framework/Resources/ManagedPlugIns/MeshCommands.rhp “MeshCommands” 8.15.25013.13002
/Applications/Rhino 8.app/Contents/Frameworks/RhCore.framework/Resources/ManagedPlugIns/RhinoRenderCycles.rhp “Rhino Render” 8.15.25013.13002
/Applications/Rhino 8.app/Contents/Frameworks/RhCore.framework/Resources/ManagedPlugIns/RhinoCycles.rhp “RhinoCycles” 8.15.25013.13002
/Applications/Rhino 8.app/Contents/PlugIns/SectionTools.rhp “SectionTools” 8.15.25013.1002
/Applications/Rhino 8.app/Contents/PlugIns/Displacement.rhp “Displacement” 8.15.25013.1002
/Applications/Rhino 8.app/Contents/PlugIns/PanelingTools.rhp “PanelingTools” 8.15.25013.1002
/Applications/Rhino 8.app/Contents/Frameworks/RhCore.framework/Resources/ManagedPlugIns/RhinoDLR_Python.rhp “IronPython” 8.15.25013.13002
/Applications/Rhino 8.app/Contents/Frameworks/RhCore.framework/Resources/ManagedPlugIns/GrasshopperPlugin.rhp “Grasshopper” 8.15.25013.13002
/Applications/Rhino 8.app/Contents/Frameworks/RhCore.framework/Resources/ManagedPlugIns/RhinoCodePlugin.rhp “RhinoCodePlugin” 8.15.25013.13002
Okay i thought so! Maybe that isn’t the problem then. I am trying to get a rock like texture by adding the granite displacement texture but it doesn’t appear like its showing up.. it says the displacement is complete but i dont see it. is there a way to enhance the amount of texture? Maybe i can add more and i will see it?
Are you doing a bump or mesh displacement? Displacement requires a denser mesh, here is a recent post on getting more of a bump.
I am not sure what i should be using, but i haven’t altered any meshes.. apologies I am very new to rhino and modelling in general. I realize i should probably increase the amount of mesh then? but i am unsure how
Here is an example of doing a Texture mesh displacement. A lot depends on what you are trying to do. The bump map is going to be more efficient in most scenarios.
The above displacement file will be helpful then.
Here is a Bump Texture example
BumpTexture.3dm (267.8 KB)
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