Trying to create a twisting/melting effect w Kangaroo

Hi, i’m helping someone w a sculptural object for which i’m making use of Kangaroo. Its an egg-shape with spikey extrusions, except it should not be this spikey, rather a bit more twisted/melted/drippy.

Below are what i have currently and his desired result.

The spikes are quite low in vertices/lines, therefore i figured the approach might need a second-solver, with a mesh that has been made more refined. I was able to refine the mesh with SubD components followed by a tri-remesh. I think this is the way but still i haven’t find the right combo of goals.

Egg-sample.gh (641.6 KB)

In my script you’ll find the solution for the spikey object and below that the second-solver part which is currently disable.

I hope anyway has any ideas on how to achieve this.

I think I’d approach this by making a mesh that follows the spike structure more directly, starting from the dual of the remesh, then controlling the scaling and offset to get the taper, with some randomised tangential movement for the bending of the spikes like this:


spikeyfruit.gh (17.1 KB)

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Very nice Daniel! TYSM! Looked into ngons in the beginning, didn’t know about the Dual output.

Perhaps i was too fixated on Kangaroo… in the end this isn’t so much about form-finding as form-posing.