Hi, i’m helping someone w a sculptural object for which i’m making use of Kangaroo. Its an egg-shape with spikey extrusions, except it should not be this spikey, rather a bit more twisted/melted/drippy.
Below are what i have currently and his desired result.
The spikes are quite low in vertices/lines, therefore i figured the approach might need a second-solver, with a mesh that has been made more refined. I was able to refine the mesh with SubD components followed by a tri-remesh. I think this is the way but still i haven’t find the right combo of goals.
Egg-sample.gh (641.6 KB)
In my script you’ll find the solution for the spikey object and below that the second-solver part which is currently disable.
I hope anyway has any ideas on how to achieve this.


