Ah, so, but I’m still puzzled. Adding CullPt after Cull i reduces both 363 and 188 to 176. But I don’t understand this yet?
At the risk of muddying the waters further, I count:
- 12 corners that share three faces/edges/points each, or two duplicate points each. 12 * 2 = 24 duplicate corner points?
- 8 corners that share two faces and one edge each, or one duplicate point each, so 8 more duplicate corner points?
32 duplicate corner points, no help at all.
TOP AND BOTTOM NAKED VERTICES_2019Dec1c.gh (41.6 KB)
It almost makes sense but not quite… What’s going on here?
The fuzzy, ragged edges of mesh world, I guess, where precision is negotiable?