Trying to accurately select naked vertices

Ah, so, but I’m still puzzled. Adding CullPt after Cull i reduces both 363 and 188 to 176. But I don’t understand this yet?

TOP%20AND%20BOTTOM%20NAKED%20VERTICES_2019Dec1b2

At the risk of muddying the waters further, I count:

  • 12 corners that share three faces/edges/points each, or two duplicate points each. 12 * 2 = 24 duplicate corner points?
  • 8 corners that share two faces and one edge each, or one duplicate point each, so 8 more duplicate corner points?

32 duplicate corner points, no help at all.


TOP AND BOTTOM NAKED VERTICES_2019Dec1c.gh (41.6 KB)

It almost makes sense but not quite… What’s going on here?

TOP%20AND%20BOTTOM%20NAKED%20VERTICES_2019Dec1c2

The fuzzy, ragged edges of mesh world, I guess, where precision is negotiable?