I split a polysurface (not planar) into segments with voronoi3d but, the second part of my project needed to make ‘bridges’ that run between adjacent segments.
What would be a good way to manage this kind of graph-like relationship in GH?
I think a solid first approach would be to get some sort of adjacency matrix maybe calculated on the voronoi3D division-cells, and eventually have the split parts of your polysurface “inherit” those