I have a simple trimmed surface from a subd and need to make a space truss structure ignoring the trimmed areas, I have already shrunk the edges but GH is still populating the panels when I use Lunchbox onto the trimmed areas.
Does anyone know how to solve this issue or guide to find a answer?
Hey @mauriciovb - no matter how simple, clean, and beautiful your trimmed shape is it’s still trimmed and lunchbox wants untrimmed so you’ll continue to get the truss system drawn on what it considers the untrimmed surface - your situation calls for something more involved and not something a plug-in will give you - something exists out there I assume, most likely via code - I notice you were tri-remeshing your shape, does this mean you’d also consider doing a space frame using the mesh triangles?
Unfortunatly i could not finish it but maybe some oneelse will take over but you could sweep the outer edge naked edges with the plane brep intersection as rail (blue) or creat a ruled surface, loft whatever from the brep intersections (green). the problematic part marked red . hopefully someone has a good idea how to solve it
That’s very easy via code. Notify if you want an entry Level C# on that.
But trusses without clash detection (sleeves, nuts, bolts, tubes etc etc) is a 100% nothing thing (that is done via VV, VE, EV connectivity and using solely trigonometry). Anyway a truss without connectivity is 10000% useless in real-life.
That said a W truss (say a MERO) with quad nodes in top/bottom requires a planarity check (i.e. checking min dist between diagonals VS some rational value) … if the related envelope follows the quads (i.e. is not done via triangular modules). Plus there’s the structure rigitify little thing.