I need some advice on how to maintain the trinagulation of the mesh in in one direction. I am referencing a concave surface, and the mesh flips due to the distance between vertexes being shorter in that direction.
I use this to get the dualmesh hexagon grid via weaverbird (lunchbox’s hexagon component doesn’t work as well for me for me). This later become the basis for a kangaroo simulation, but that is not relevant for this.
How can I get the mesh to resemble the marked-up version? Any advice much appreciated.