Triangulate a mesh via RhinoCommon

(Willem Derks) #1


I’m not seeing a means to triangulate a mesh via RhinoCommon.
Am I missing something or should I stick with scripting the _TriangulateMesh command ?

I found the answer:


(Luis Fraguada) #2

Not sure if it is the same code, but a MeshFaceList has the ConvertQuadsToTriangles method.

(Willem Derks) #3

Hi Luis,

Yes, I just found the answer myself and edited the question. Thanks

(Luis Fraguada) #4

oops, too fast for me!