Version 5 introduced a handy new lightweight object called an extrusion. Also new were a couple of surface offset tools. I haven’t detected much dissatisfied whining about them on the forums, so it would seem the McNeelies got them pretty close to right. Perhaps there’s enough expertise now at McNeel for something more.
Which brings me to my question. Is it time for another lightweight object called a shell? This would be a solid stored, more or less, as a surface and an offset. An additional property would be which side the offset is on (or equally on both sides as a third option). It would be used mainly for arbitrarily shaped solids that have one dimension considerably smaller than the other two and constant over the domains of the other two.
How useful or time-saving would this be? How well could it work with history and cage editing? Could it be useful in speeding up thin panels with holes in them? etc, etc.
So that is your assignment, Mr. Phelps, should you choose to accept it. (Or am I the only one who remembers the “A-Team”? )