i’m having a problem with thumbnails not generating the model view upon saving/closing a file… instead, they’re all black.
they look like this:
(screenshot via highlighting the .3dm icon which is on the desktop then spacebar)
• i don’t know, exactly, when this started happening and i can only say “about a week ago” (it was happening with the apr1 build and is doing the same with apr7… but i can’t say with any certainty that it started happening on apr1)
• this is only happening on my laptop (computer info at the end of this post)… my macPro with 10.7.5 is still properly generating the thumbnails… if i transfer a .3dm from the macPro, with a properly generated thumbnail, to the laptop-- the icon is fine and works ok with Quick Look.
• if i open a previously saved .3dm which has a properly generated thumbnail then make a change to it and save it, the updated icon is all black… (same thing with newly created models)
• other apps that generate image or movie based icons (preview for instance) are still working ok.
i’m a little hesitant to reset rhino at this point (display modes & keystrokes would be lost) and would like to know if there are any other possible things i can try first.
thanks
Software information
Software versions
Rhinoceros version: 5.0 Wenatchee 2014-04-07 (509)
OS X version: Version 10.9.2 (Build 13C64)
Plug-ins
None
Hardware information
Computer hardware
Hardware model: MacBookPro6,2
Processor: Intel Core i7 CPU M 620 @ 2.67GHz
Memory: 4 GB
Architecture: Intel 64 bit
Video hardware
Graphics: NVIDIA GeForce GT 330M 512 MB
Memory: 512 MB
Screen size: 1680 x 1050
Displays: Color LCD
Third party kernel extensions
None
USB devices
Apple Inc.: Apple Internal Keyboard / Trackpad
Apple: Internal Memory Card Reader
Apple Inc.: Bluetooth USB Host Controller
Logitech: USB Receiver
Apple Computer, Inc.: IR Receiver
Apple Inc.: Built-in iSight
Bluetooth devices
None
OpenGL information
OpenGL software
OpenGL version: 2.1 NVIDIA-8.24.11 310.90.9b01
Render version: 2.1
Shading language: 1.20
Maximum texture size: 8192 x 8192
Z-buffer depth: 24 bits
Maximum viewport size: 8192 x 8192
Implementation settings
Use texture compression: No
Appearance settings
Antialiasing: None
Mip map filtering: None
Anisotropic filtering: Medium