@Roy_Berntsen, the plugin currently was required to render larger than the viewport size and it would allow for a few optimisations too. Eg. you’ll not need the progressive refinement when you are not doing realtime rendering. There is also (hopefully) an option to change the tilesize which can potentially double the render speed using AMD GPUs.
Note that in it’s current state, rendering using the
_Render command seems to work again, however, closing the render window brings up an endless running dialog over here with “Abort” and “Retry” buttons which do nothing yet.
@nathanletwory, can you please try to reproduce / add this to the buglist ?