- #1. The dialog for PBR materials has some strange default values for Displacement Map ( = 0.01 ) which balloons the object it is applied to (in this case the steel axle).
Fig.1, The steel axle looks like a balloon with Displacement Map’s default value = 0.01.
- #2. If I reduce the value to 0.001 (1/100) then the displacement turns civilized again but - the last digit ( is not visible in the dialog if using more than two decimals.
Fig.2, Typing in 0.001 the axle goes back to normal, but not Rhino’s input field (0.00):
#3. Since the material size often needs to be resized, the dialog should have an input field which can set the size for all textures in one go. Not fun to click 5+ times to set all five of them to the same value and find out that it wasn’t good enough, and try with a different value and… so on.
#4. If importing a PBR material directly from a zip file, it seems the textures doesn’t land correctly in their respective slots (or whatever gets stuck half done) because the textures doesn’t show correctly unless first unpacking the zip-file before loading the files.
Using R7.7.21131.13001, 2021-05-11