I’d like to make sure I understand how texture mapping works:
-
If I set up a texture on a mapping channel for an object (as opposed to wcs or wcsBox) the texture’s orientation is locked to the uv orientation of the object, so when I rotate the object or a copy of the object the texture’s orientation should change wrt the wcs and remain the same with respect to the object’s uv coordinates, yes?
-
And it’s the same if an object’s texture mapping is controlled by the uv editor?
-
If this object is in a block, the texture of the object should maintain the same orientation to the object in all instances of the block, right?
-
In all cases above, an object w texture mapping set to wcs or wcs box should maintain the same absolute orientation to the wcs, regardless of the orientation of the object. So instances and copies of the object will have textures which dont respond to changes in orientation of an object, so texture orientation will always align with every other instance of the object’s texture, but won’t have a consistent relationship to the object’s orientation.