Texture mapping from closed mesh to subD

Hello,
I am trying to apply scanned texture and its mapping from closed mesh to subD object in rhino 8, and texture on the subD is not working very well. Texture is broken on pieces and placed randomly on the subD object.

I’ve tried to use BakeMapping etc. and I donť know what to try next…

Can you help me, please?

Thank you!
K.

Maybe this topic helps: Modify UV mapping - Rendering - McNeel Forum

Maybe try ApplyCustomMapping … it does not mention texture reprojection but perhaps it accomplishes the same thing.

https://www.food4rhino.com/en/app/shapemap