How can I fix or prevent this from happening? I know meshes have indices and I guess mapping the render mesh from nurbs surfaces to the new mesh throws them about. But I have no idea how to fix it.
Any help appreciated
p.s. I have dozens of panels going over the seam so fixing them one by one is not practical. Even if I wanted to try that, I can´t see the new mesh mapping mesh in the UV editor.
Well, Rhino uses texture baking (Advanved Texture Preview) to draw that object because of that texture mapping seam.
Advanced Texture Preview does not work with mesh objects, therefore it looks broken.
The render mesh is out of date. If you switch the texture’s mapping channel to 1 and then run _ClearAllMeshes you’ll see that the render mesh of the surface is not what is stored in the file.
What is the Rhino version and workflow used for creating that surface?
A model was created I believe in Rhino 7, than modified multiple times In Rhino 8. Sometimes the surfaces were used, sometimes the mapping was transfered to new objects. It is difficult, I can´t name all the steps simply because I do not remember
Could that be it? What was done in Rhino 7 stays in Rhino 7?