Hi,
I guess this has to be a known issue - when I convert surface from NURBS to Mesh the texture messes up at the seam like this:
panel.3dm (449.3 KB)
How can I fix or prevent this from happening? I know meshes have indices and I guess mapping the render mesh from nurbs surfaces to the new mesh throws them about. But I have no idea how to fix it.
Any help appreciated ![]()
p.s. I have dozens of panels going over the seam so fixing them one by one is not practical. Even if I wanted to try that, I can´t see the new mesh mapping mesh in the UV editor.



