Texture UV Mapping seam help please

I dont understand whats happening, when im in the UV Editor the seam is gone and when i hit apply it comes back…i want the texture to be seamless around the fillets of the top of the guitar.

Hi @Alex_Zinsky ,

That is caused by the texture map not being “baked” yet. It should get clear and not show the seam after a few seconds but if this isn’t happening in that model I’d want to see that piece to investigate more. A workaround is to use ExtractRenderMesh on the object and just render that instead of the NURBS polysrf. This should get around the need to bake the texture.

In Rhino 8 we have gotten rid of the need for baking procedural textures in Rendered and Raytraced display modes.