When this on checked text is displayed its true height on the layout.
So if the text or arrows are 1/4" in the style, they are displayer 1/4" on the layout.
If the text or arrows is 6", it is displayer 6" on the layout. This is where the display gets overwhelmed by the large text or arrows.
You generally have 2 options:
Turn off Layout Scaling
Or modify the Annotation style for smaller text, arrow and other feature sizes.
The easier being the first option.
If this does not help, we will needs the small model to evaluate. Delete anything sensitive, zip it and attached it to the message.
Let us know if you have any additional questions.
Sincerely,
Mary Ann Fugier
McNeel Technical Support and Training
Seattle, WA
Thanks, that appears to work. That leaves me with two layout issues:
The line styles do not appear the same in the layout as they do in the printed output.
Is there some way to open the file then go to the existing layout? The only way I have found is to create a new, dummy layout (to get to the layouts) then delete the new dummy layout.
Pick match Viewport Display (and not Match pattern display.)
Also while you are here, set the Default pen weight to .25 or something other then hairline (which is typically too fine.)
I have no idea, other than not having a more current version of Rhino 5 or running your computer at very low resolution, why you do not see this button.
Anyway, hope the images help you know what to look for.
Sincerely,
Mary Ann Fugier
McNeel Technical Support and Training
Seattle, WA
Now I know where the layout button is. Thanks. In regard to the other:
Rhino 6 SR25 2020-4-23 (Public Build, 6.25.20114.03572, Git hash:master @ f35d7ded15ec317635ced435d8df84327397038d)
License type: Commercial, build 2020-04-23
License details: Cloud Zoo. In use by: John Miano ()
Apple Intel 64-bit macOS Version 10.14.6 (Build 18G4032) (Physical RAM: 32Gb)
Mac Model Identifier: MacBookPro15,1
Machine name: Chloe (2)
Language: en-US (MacOS default)
AMD Radeon Pro 560X OpenGL Engine (OpenGL ver:4.1 ATI-2.11.21)
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Anti-alias mode: 8x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: Height
Vendor Name: ATI Technologies Inc.
Render version: 4.1
Shading Language: 4.10
Maximum Texture size: 16384 x 16384
Z-Buffer depth: n/a
Maximum Viewport size: 16384 x 16384
Total Video Memory: 4 GB
Graphics: Radeon Pro 560X
Displays: Color LCD (258dpi 2x)
Graphics processors
Intel UHD Graphics 630 (1536 MB)
Radeon Pro 560X (4 GB)
Color LCD (1680 x 1050)
USB devices
Apple Inc.: Touch Bar Backlight
Apple Inc.: Touch Bar Display
Apple Inc.: Apple Internal Keyboard / Trackpad
Apple: Headset
Apple Inc.: Ambient Light Sensor
Apple Inc.: FaceTime HD Camera (Built-in)
Apple Inc.: Apple T2 Controller
Bluetooth devices
None
Third party kernel extensions
None
Third party plugins
/usr/lib/log/liblog_network.dylib