I am looking into generating an aggregate structure using a system like shown here:
I would like it to create vaulted spaces and have looked into using Wasp and Kangaroo to achieve this:
As you can see on the image above though, the aggregate tetrahedrons dont grow from each other like in the first image, but rather congregate over the surface. The result is therefore not very realistic… I am not sure how to make this work so the structure is created in the same manner as in the first image - please see the gh file attached.
I have also looked at achieving a similar effect just with meshes, ‘crumbling’ the mesh or using weaverbird to create spikes but neither of those methods seems to achieve what Im after.
Thank you all in advance for all your help!