However, for some reason all my attempts, though very initial, result in a messy and kinda collapsed mesh
I’m attempting to apply the logic in an ellipsoid shape and
Hi! think you should be able to just use the anchors for this without the SolidPointCollide constraint.
You can keep the target positions for the anchors the way you set it up but set the inital anchor location to some of your mesh’s vertices (e.g. the closest to the anchor’s target) to pull them in/out towards the anchors.
I think with some more tweaking to the anchor spacing and mesh resolution you could get pretty close to what you want: